﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

public class PlayerPositionDic
{

    public static Vector3 GetNextPlayerPosByDoor(string door)
    {
        Vector3 pos = new Vector3(0, 0, 0);
        switch (door)
        {
            case "从拉多村2楼楼梯下来":
                Debug.Log("获取了新坐标");
                pos = new Vector3(-1.34F,-0.796F,0);
                break;
            case "从拉多村1楼到2楼":
                Debug.Log("获取了新坐标");
                pos = new Vector3(-1.031F, -0.475F, 0);
                break;


            default:
                pos = new Vector3(0, 1, 1);
                break;

        }

        return pos;
    }

}

